White dwarf magazine issue 1
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The value of this is going to vary from useless to great, depending on which subfaction you’re using. As with any other mount trait you get 1 mount trait as a standard part of your army and can take additional ones in matched play through enhancements. Regardless of what kind of game you’re playing with your Cities of Sigmar you now have access to a mount trait for your Black Dragon and Griffon. In short, they weren’t really hurting to fill them in and I can excuse their absence. The occasional Behemoth or Artillery piece can fit nicely in a battle regiment as well. As an army of largely Single digit heroes and troops, Battle Regiments and Warlords are simple to grab. I find the lack of Battalions pretty understandable, as Cities of Sigmar don’t really need to fight to fit their stuff into any Battalion they want. The only allegiance ability this time is some mount traits, shockingly there isn’t even some new Core Battalions.
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This is opposed to say, Seraphon or Sons of Behemat which required a bit of work to fit in with 3rd edition content.
White dwarf magazine issue 1 update#
The update comes as a little bit of a surprise, as the army largely works fine as it currently stands. It relies very heavily on “Same race” synergy, in contrast to the seeming intent of a diverse metropolis. Competitively the army has had its ups and downs. We’ll get to that one later.Ĭities of Sigmar have always been a kind of odd army, a sort of army of misfits being the remnants of what’s still around from old Warhammer Fantasy Dark Elves, Dwarfs, and Empire with the ability to add in some Stormcast. There is also a narrative campaign covering a Dawnbringer Crusade of any Order army set up to play against any Death, Destruction, or Chaos army. This week we look at the new Cities of Sigmar Update from November’s White Dwarf magazine giving new rules for Open, Narrative, and Matched Play games.